Getting started

Your first two weeks of Savage Worlds

A two-week onboarding path for new players and first-time Savage Worlds GMs.

Day one

Skim Savage Worlds on Wikipedia and our glossary for Bennies, Wild Die, and Edges.

Pick a scope

Three scene beats, one Dramatic Task option, a Bennie budget reminder—sized for a single pulpy night. Do not buy a shelf of Settings yet.

Teach the table

Explain Wild Die and Aces with one roll. Say the pulp tone out loud before the first wound.

After session one

Date your Setting Rule dials and which Bennies got spent on narrative buys. Write three bullets for next session.

Pinnacle pages beat anonymous tip threads. Next stops: Guides, Resources, Community, FAQ.

Related desks in this neighborhood

GM-tool and board-game crate neighbors help when your table blends miniatures, cards, and narrative toolkits.